
High Noon At Thunder Junction
TypePlane — Thunder Junction
Collector NumberPLA015
Raritycommon
Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever Chaos ensues, draw a card.
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Frequently Asked Questions
- What affects the value of High Noon At Thunder Junction?
- Like most Magic: The Gathering cards, the value of High Noon At Thunder Junction depends on a few consistent factors: its rarity, the printing and finish (regular or foil), its physical condition, and the set it was printed in (Black Lotus Unknown Planechase). Copies in better condition and scarcer finishes generally sell for more.
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